Towns own the ground and claim it in plots. A town protects what it has claimed and decides who may build inside it.
The gate
Before you can join or found a town, you need:
- an account that is three days old, and
- one hour played in the Earth world.
You also need to have logged in some time in the last thirty days. /active shows where you stand.
Founding one
A town costs 64. A nation costs 2,048. Gold is the currency here: a gold ingot is worth 1 and a gold block is worth 9.
A new town is safe from siege for seven days. See War.
What a town gives you
- Somewhere you can place a bed, which is the only way to set your respawn point. See Sleep, beds and where you come back.
- A town spawn to come back to.
- A vote in Voting out a leader.
- An outline on the web map.
What can end one
Upkeep, debt, losing its last claim, or losing its last resident. When a town falls, the record says which of those it was and how long the town stood.