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Earth · guide

Towns

Towns and nations

Towns own the land. Before you can join or found one you need an account three days old and one hour played in the Earth world. A town costs 64 gold.

Commands
/town
/t
/plot
/active
In the record
nothing yet
See also
Nations, Voting out a leader, Sleep, beds and where you come back

Towns own the ground and claim it in plots. A town protects what it has claimed and decides who may build inside it.

The gate

Before you can join or found a town, you need:

You also need to have logged in some time in the last thirty days. /active shows where you stand.

Founding one

A town costs 64. A nation costs 2,048. Gold is the currency here: a gold ingot is worth 1 and a gold block is worth 9.

A new town is safe from siege for seven days. See War.

What a town gives you

What can end one

Upkeep, debt, losing its last claim, or losing its last resident. When a town falls, the record says which of those it was and how long the town stood.

In the record

Nobody has done this yet.

the record →